Sorry to bump this but wanted to get my 2 cents in and it was posted while I was on vacation.
Use a EQ2 style system. Basically at some threshold you "level up" in PVP in to one of 5 tiers or so. In EQ2 you got titles representing your level, there were 10:
Hunter
Slayer
Destroyer
Champion
Dreadnaught
General
Master
Overseer
Overlord
Warlord
Basically the way it worked is you get a point modifier (both how many points are lost by the victim and how many gained by the victor) based on how far above or below the person was from you in the 10 level system. So an Overlord killing a Hunter would be worth nothing, a Destroyer killing a Hunter would be worth 25% or something of max, a Champion killing an Overseer might be worth 200%, etc.
The system basically ensures that farming new/bad players is next to worthless and if you want to move up the leaderboard you must engage targets of roughly equal or greater points. In this style system you wouldn't even need to worry about character level as the newb farmers would quickly rank themselves out of getting any points from farming those zones and stagnate around the 3rd or 4th tier.
Just my thoughts.
__________________
Quote:
Originally Posted by Archalen
Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
|
|