The changes I suggested are simple to implement via modifications to the existing timer mechanism (I believe). This would be a significant improvement to the server's overall raid scene and would solve a lot of what causes friction currently (and therefore fewer disputes). It's simple for someone to suggest that the guilds should just work this or that out but it's unrealistic. The last thing which caused a major improvement to the server's raiding environment was the creation and implementation of the C, R, FFA mechanism and rules. Removing the timed spawns and replacing them with earthquake simulated server resets PLUS adding 2-4 additional resets per month would resolve the last few problematic areas which still exist. This would tie in nicely with Velious. Having Velious in place with this kind of reset and raiding mechanism would be great fun as guilds prioritize targets and attempt to maximize their return on efforts so this would not be wasted implementation time.
This would greatly help additional guilds get reasonable opportunities at defeating content and would put an end to the wasted time and efforts around tracking and socking. This means more people are actually playing the game, adventuring and having fun. Barber shops around the world would rejoice as business booms with the sudden spike in the shaving of dense beards from necks.
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Fearstalker - Enchanter
Guild Leader of <Taken>
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