Quote:
You casually mention 'database work' like it's a trivial bullet point on the level of making roam boxes. I suppose p99 taking 4 years to push Velious was entirely because of code issues?
You barely had to touch fear/sky (if you did at all) because I spent weeks doing both zones. I parsed all NPC types in both zones which took roughly 3 hours each. Not to mention the time spent writing the custom parsers to begin with. In case you missed it, scareling procs are causing them to teleport themselves instead of the player btw. The difference between you and me is I want this fixed before launching the zone.
You can pull numbers out of your ass, or you can take the time to find out what they really are. I spent a full year gathering min/max hits, max hp, attack delays, special attacks, spells, resist values, num drops, even health regen on some for most of the raid bosses in the game. I'm adding trash mobs to this as we release content. It's extremely time consuming. Hate wasn't done not because of laziness, but because it's a revamped zone requiring much more research.
Do you have any idea what spell forsaken revenants proc? What their proc rate is? Do you care? This stuff ain't on allakhazam.
|
Thank you for all your work on parses, they help immensely.
Tossing daggers at us when you have no idea how many people or how much time has been/being spent isn't very productive.
If you would like a database that doesn't use PEQ magelo values for 99% of mobs in the game we have one we will happily share.
You will want our Sky lua's...half of them are broken.
Epic lua's as well.....will let ya know when we finish the rest of epic lua's