Quote:
Originally Posted by Kergan
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Against my better judgement I'm going to stop trolling for one post and comment thoughtfully.
I know I'm not alone in saying if everything I had here was wiped out I'd just stop playing here. I think a lot of us came here because of the stability in addition to having the closest to classic experience offered anywhere, including on the live progression servers. I'd be very hesitant to invest the time required to level up with classic exp rates again if I've already had that time investment torpedoed once.
I'm not sure how that has any negative impact? If I'm on blue and have a ton of in game wealth, I see it as a good thing that I can avoid starting over from scratch. It might be the difference between me playing on red at all. Despite the whining of the vocal minority here on the forums, the vast majority of red appreciates higher population regardless of their play style or origin.
I'm cool with a new team server. I think the absolute best time on any EQ server is the pre Kunark era, and part of that is the battle over items like a manastone or guise of the deceiver. When I lived through it on live, nobody gave too big a shit because nobody knew they were going away. I wasn't around for it on r99 but from where I hear it was a fuckin' pussy blasting bloodbath. Why would we want to skip that?
I'm also very strongly against item loot, but we don't really need to have that discussion in this thread for the 100th time.
Good in theory, but enforcement in general requires staffing. At some point we need to be realistic. There are currently 4 CSR staff listed. If they are averaging 4-6 hours a day dealing with P99 and we on red are roughly 20% of total P99 population, we should reasonably expect someone around even looking at petitions for red only about 4-5 hours a day. That just isn't enough time to have an iron fist, unless you want a lot of shitty rash decisions being made without proper investigations. I'd much rather have a guilty person get away with it than an innocent person banned.
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1. I disagree that a lot of people would stop playing if they lost their gear in a fresh start. People come back and start fresh from bans, this would be no different, with the exception that newer players would have a more level playing field, encouraging higher server population. Personally I think it is an argument that the older, better geared players use to fend off the threat to their gear pools.
2. Developing wealth on a blue server with no pvp competition is easier than doing so on red. By removing this ability to transfer wealth, it stops over night fungi twinks from griefing (it will also reduce the amount of one sided resourse trades that the guides have to investigate to rule out RMT). These hurt server population, both ungeared new players from blue and existing red players, they don't help server population.
The 'vocal minority' argument has no evidence to support that it is actually a minority, merely an opinion statement to try to add the appearance of legitimacy to a claim. In fact this section is all based on opinions stated as if they were facts backed by evidence. In my experience most players don't even come to the boards to post, you can look at the lack of diversity in posters to see this is true.
3. Open server as a progression style server for release of expansion material, using prenerf as GM event items merely gives a method for new players to come to the server and still obtain prenerfed items, post nerf. This will help ensure people that come on board later will actually have a chance to get a slice of the pie, without having to pay big money for an item and gives them the chance to get no drop prenerf as well.
For the 100th time in this thread ... really?
4. Give an incentive for people to join the guide program to increase their ranks. Say for every hour of time put in they receive a 'guide point' to be spent for gear, XP, faction work, etc, etc for their characters. This will offset the fact that they are spending their 'game time' policing the masses instead of xping/gearing their toons. Just because there is a lack of people to enforce the rules isn't an excuse to not try to find a new method for accomplishing the enforcement of those rules. The current method doesn't do the trick, arguing to continue down this road will do just the same ... nothing. I'd rather see the occasional 'innocent' get the shaft and the bulk of bad players get what they deserve. The ironfist method will provide a legitimate deterrent, the current method, obviously does not.