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Old 03-05-2015, 03:10 AM
Shutt Shutt is offline
Scrawny Gnoll


Join Date: Aug 2014
Posts: 22
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Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
Why would you base any argument on what people who get banned do? Regardless, there is a huge difference between fucking up and paying the price and having something earned legitimately taken away from you. That would be akin to saying people who get caught robbing a bank should feel the same about having that cash taken away as someone having a legitimately earned paycheck torn up in front of them.



I disagree that it is more difficult to amass wealth on red. First off, it's not a 1 to 1 exchange rate. Secondly, there are approximately 20-25% of the people but the same exact world.

I don't see how blue to red trades hurts the population, you don't give any specifics why you think it does either aside from the admittedly true statement that guides/GMs have to investigate these one sided trades. But how does extra staff time translate into something hurting the population? The fact you now have a twinked out blue player looking to exp combined with the fact that he/she is highly incentivized to do so in a full group means a lot of legit newbs in rags are going to have a nice gravy train to ride. I've experienced it first hand leveling up my SK, when I'm essentially powerleveling some warrior who is asking for bronze drops to upgrade his rawhide. We both benefit and everyone is happy.

I also think there is plenty of evidence that new players are welcomed on red even if PVP isn't their focus, considering the two largest guilds that comprise the majority of players on the server 50+ state it pretty openly.



I think I misunderstood what you were saying. I took it as the prenerf period would cease to exist and those items would only be obtainable via GM events. I'm in 100% agreement about things like a guise or manastone being available via GM event after the prenerf clock has run out, and I'd even go it a step further and have some sort of hotzone type events where the prenerf version goes back in for a week or two randomly.

As for the 100th time comment, I didn't mean in this thread, I meant for the 100th time overall, just occurring in this thread if that makes sense. I just feel that topic has been beat into the ground at this point, people are either strongly in favor or strongly against. I happen to be strongly against it.



Like I said, in a perfect world we'd have plenty of people to enforce a great set of rules. I'm not arguing with what you want, I'm just saying it isn't realistic. Putting any sort of incentive on being on staff is going to attract the wrong kind of people. You want people there because they really love doing it and for no other reason.

And agree to disagree on the innocents getting punishment.
The fact that people do come back after losing the gear due to a ban is evidence of how addicted most people who play this game are, to the game itself. That's why I base the argument off of it. Secondly, having money you earned in RL taken from you isn't the same as having items taken from a character on an emu, or that character deleted. You don't actually own the character or the pixels, you are essentially borrowing them and they can be taken away if it is seen to be necessary. Sirken could technically ban us both because his corn flakes didn't taste right this morning.

Obtaining items and plat has always been harder on pvp servers going back to the original four. If your guild is small can it raid all content? Less numbers doesn't mean more opportunity just because camps may be open more often, and pvp involves more CRs than just PVE. Pvp also allows the possibility that the camp you just started gets taken from you before you get the drop you need. The fact that transfers are done at 3 to 1 and 4 to 1, is evidence in itself.

More staff time dedicated to monitoring red/blue transfers means less time monitoring other things. Plus I never said blubies aren't welcome, I just think they should come in as the game was intended to from the start of an account, with nothing.

Putting an incentive on doing time as a guide doesn't necessarily mean you will attracted the 'wrong' people, that's your personal assumption. But thinking that we are going to get enough guides to work for free just because they love to do it is 'living in a perfect world'. I myself don't play seven days a week for 8 plus hours a day, or for that matter even close to it. So I wouldn't take what little play time I do have to donate it to monitor people who can't act right in the first place. I would however gladly donate some of my time to doing so if it was fairly (looking at it from both sides perspective, so it doesn't unbalance play) compensated, therefore making up in some way for the time I've lost in game. Does that mean I'm in it for the wrong reasons? I don't RMT, train, hack, or exploit; are there other wrong reasons to do it? If so what are they and why would it negatively affect the guide program. SOE used to let guildes play for free if they worked so much time in the program, to attract people to do it. I met guides who did it for that reason and told me about it. Don't recall ever having a reason to think they were bad guides, they were actually good at it and nice guys to boot as far as I could tell.