Method it would be impossible for the Avatar of War to 1-round a defensive tank. His absolute max damage per round is 5600 or so, and that will almost never happen (quad roll + flurry roll + quad roll + 8x hit rolls + 8x max damage rolls). The standard CH rot for the AoW was 2s, right? At 2k dps the average cheal is 4000.
I think the biggest differences between here and live are the rock solid internet connections everyone has (so no one ever missed CH rounds) and the monstrous number of epic rogues. And unfortunately the Avatar of War is just extremely zergable without an AOE; all the giants will be. It's just going to be a matter of having enough defensive warriors, clerics, and dps to beat them down.
I'd love to see both the Statue and the AoW get even a small AOE to keep things interesting (like, say, Trunt's proc) but that's not classic. I think the best chance to make him a bit more interesting is to up his AC a lot, and then maybe up his offensive stats slightly in terms of max hit chance, hit chance, flurry chance, cooldown etc. We don't really know how classic AC worked, but the way people will wipe to AoW is when they run out of clerics and defensive warriors.
Also I hope the staff will implement some sort of little 'whenever your pet dies/breaks, the mobs it was attacking get +50 hate for you if they are over L60' or something like that. Classic is 30 mages being able to destroy all of Kael.
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