Thread: Variance
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Old 03-12-2015, 08:58 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default Variance

For Velious Raid mobs and Kunark Raid mobs, has there been consideration to removing variance entirely?

When we go from 12 dragons with 32k, which all can die 5 min within their spawn, to 30~ raid targets across Velious, all with over 100k HP, many of which are fights lasting 5-10-20min, not to mention some amount of CotHing or clearing to them...

I'd tend to say let's remove Variance entirely, and get real classic with it.

Can a dev weigh in on this?

PS - Red doesn't need to deal with variance (there I saved you having to make a post)
Last edited by Daldaen; 03-12-2015 at 09:12 AM..