Variance
For Velious Raid mobs and Kunark Raid mobs, has there been consideration to removing variance entirely?
When we go from 12 dragons with 32k, which all can die 5 min within their spawn, to 30~ raid targets across Velious, all with over 100k HP, many of which are fights lasting 5-10-20min, not to mention some amount of CotHing or clearing to them...
I'd tend to say let's remove Variance entirely, and get real classic with it.
Can a dev weigh in on this?
PS - Red doesn't need to deal with variance (there I saved you having to make a post)
|