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Old 03-13-2015, 02:57 PM
cubiczar cubiczar is offline
Kobold


Join Date: Jan 2015
Posts: 178
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Welcome to P99, the server is basically a long beta project with content added and patched as devs can get to it in their free time. The goal is to implement classic Everquest, including the warts. The server is currently in Kunark (the 4 year anniversary coming up in less than 2 weeks). Patches implemented post-Luclin release, even if effecting classic, kunark, velious content, should not be expected to be included on P99 (i.e. gnome pal/sk and halfling pal/rng).



Patches, irrelevant of content, are rolled out based on the date of the server's timeline. We are currently sitting at December 3, 2000, the day before Velious. There is plenty of stuff that needs to be removed and subsequently re-implemented later on the current servers to bring it in line with the appropriate patch timeline.

Patches do not get rolled out for classic content X years, Y weeks after release. (speaking of which sky upgrades need to go!)

We removed Wu's, Druid Tracking skill points, Blue Diamond gear, among a bunch of other stuff because we aren't at that point in the timeline.
First of all ele (and no offense) I wasn't talking to you, I've read enough of your posts to know that you want absolutely everything classic to the exact moment of time we are currently in (which I argue is bogus given all the shit that isn't classic and is not going to be changed). I can still disagree with you and try to talk other people out of this insane game of trying to fix things that aren't broken and will only delay Velious with no gameplay benefit other than to make people break their left mouse button trying to buy water.

Besides the server isn't like you describe, else the fish roll exploit would still be in game, we couldn't move things in our bank backpack slots, pets could dual wield 2hs weapons, summoned items would insta poof on disconnect, and many other things that were fixed post the current "point in time".

Things like this would also not happen on a server as you describe it:

Quote:
Ivandyr's Hoop
This item has caused an inbalance in the raid game, and as such we have made some changes. In addition to a global resist increase to all lifetap spells, Ivandyr's Hoop has had it's rarity slightly increased, it has had it's merchant value removed (it can not be sold or recharged to merchants), and it will be disabled in Veeshan's Peak. We will evaluate if further changes need to be made.
My point is simply this, most if not all the things on your list are gameplay items in a similar vein to the multitude of other bugs/features/issues (whatever you want to call them) that are already in game, not within our timeline and are not going to be "fixed" or "unfixed" in the case of things like I mentioned above. These are not itemization issues, they are not class balance issues, they are not npc vs pc issues. They are plain and simple usability issues that are sadly walled behind the Velious patch day but have no relation to it (unlike blue diamond jewelry which was a FEATURE of Velious to go along with the new velium bars and help with resiting all the new mobs in the expansion).

I am no stranger to the way this server works, I've probably read more of these bug posts than most people that have been here longer (for instance I know the bank slot "bug" is not going to be fixed because the devs don't want to risk introducing a dupe issue), I get it. For some reason some people want everything to fit in a bogus timeline that can't be followed because the expansion that should have been out 3 years ago is still being worked on. You don't have to try to explain how it works to me, but I can still try to reason with people other than yourself (because I know better than to think you will change your mind) about not trying to pile on more "fixes" before Velious is released unless it is a serious bug or something that should have never existed pre-luclin.
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