Quote:
Originally Posted by Safon
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Why do necro's get the shaft for lvl 60 spells, you'd think they'd have their own "hey you hit max level and mastered your art" type of badass spell
Shamans get freakin Torpor lol
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Demi Lich... Necromancer's go from 20 mana a tick to 32. That's like adding a C2 ontop of already awesome mana regen. That's huge.
And 500pp to stop a wipe is reasonable, yes. But how often is casting that, being able to cast 3-4 more twitches which translates into 1-2 more CHs or 1-2 more Sunstrikes or Bane Nukes, going to be the difference in victory and wipe? I'd say very very rarely.