Quote:
Originally Posted by Thulack
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Thats using game mechanics though. What you talked about was a glitching in pathing/NPC interaction. There is a difference.
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Game mechanics is such a funny way to phrase this. You think it was meant to be that a monk should be able to tag a mob then have it run by all of its friends and solo pull to you? Aggro is so messed up.... If he is after you and runs by his friends, my guess is that his friends should also come for you.
But again... Game mechanics vs taking advantage of mob pathing or aggro issues...