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Originally Posted by Xerical
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by shooting something at max distance and FD right as the arrow would hit the mob which had a high chance to warp the mob on top of you
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thats not at all what your link is about.
Quote:
Warp Splitting.
When a mob has a tough time getting to you, it may warp right on top of you. This will not happen all at the same time, one may get stuck a few seconds before the others. If you FD at the exact moment it warps to you, you will have one mob near you, and the rest far away out of aggro range. You can then chain tag the single or couple safely.
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From what I gather, warp pulling simply involves some mechanic where "If the mob cannot reach you easily, it will warp to you", and nothing further. That would require research.
Also, not sure why your mentioning ranged attacks, feign death, or other mechanics? sounds like all you want is some "warp if pathing is difficult" mechanic (which should happen at slightly staggered times for each mob, based on the description of warp splitting)
cant say iv ever heard of this warping mechanic because in classic i knew of a few spots where you could bug NPC into endless pathing loops where they would never just warp onto you. They would try pathing and pathing (and only pathing) until they died.