Quote:
Originally Posted by Axoc
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This means that more experience goes to higher levels, right? So if you want maximum experience for a mob, you should theoretically either be the highest level in that group OR you should be grouping only with white cons, right?
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The first part is true. The person with the highest experience total will get the biggest share of experience. But your conclusion is false. You're trying to maximize the total experience you gain, not the proportion of the experience you gain. Otherwise, you might as well solo - you always get 100% of the experience that way.
Quote:
Originally Posted by Axoc
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What about on the wiki under the heading, How Experience Works, in the Game Mechanics page where it says "However, through the magic of the group bonus, for each person in the group beyond the first, the pie gets a little bit bigger (2% bigger in fact) before we pull out the knife to divide the slices."? Is this incorrect?
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This is correct. That was an oversight on my part. Experience awarded by an npc is dependent on their level, their location and the group modifier.
Quote:
Originally Posted by Axoc
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Okay so the only thing that applies to group deficit is hybrid penalty or class penalty? I'm not understanding here. If a kill normally yields 100xp, would the only penalty check across the entire group be to check for -40% and then it would calculate the individual modifier, ranging anywhere from -68% of that newly edited number to +15.5% of that newly edited number?
So it could be anywhere from:
+0% = 100xp
-40% = 60xp
-68% = 32xp
-40%, then 68% of that number = 21.76xp?
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There is no group deficit. If the kill is worth 100xp, it is worth 100xp whether it is killed by a full group of halfling rogues or a full group of troll shadowknights. Or a pair of druids, though they'll lose 8% of the group bonus. Who gets the experience is all that changes, and that is based on each individuals total experience.
Quote:
Originally Posted by Axoc
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So it's based on actual invisible number of experience points, not the visible level? If it works this way, why is the stereotype of "hybrids shit up group exp rates" a thing?
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Yes, it is based on the invisible number of experience points.
The stereotype of hybrids shitting up group exp rates is because their experience penalty makes their exp totals considerably higher than anyone else's, particularly when it's applied with a steep racial penalty.
Referring back to my original post for example, a level 26 Troll SK or a level 32 Halfling Rogue will take roughly the same amount of the 'experience' pie from a group. And adding that 30 Troll SK to your trio will do roughly the same thing to your experience rate as adding two 30 Halfling Rogues would.