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  #224  
Old 03-25-2015, 01:08 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
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Remove from blue is a great idea so we don't see the classic experience raped by 60 people with rechargeable mallets on raids.

That said, I don't see why a few items that give blue an advantage should be different than red.

The recharge nerf on red was largely to do with:
Red wood wand - xping (we got a group bonus... should be a non issue now?)
Root net recharge - resists are largely fixed now, non issue imo
Conflag / kedge wand recharge - resists are largely fixed now, non issue imo

It was just very heavy handed to nail everything instead of just the problem items. I'm sure some additional conditional checks can be applied on red to check an itemid or whatever when applying recharge logic vs non recharge logic.


The trak tooth is unrelated. I agree with its charge being removed on pvp servers as this was a live change once players started abusing them/weren't using them for VP keys.

Remove recharging from both servers is the best option.