The biggest challenge we faced was clearing PoG and attempting her. The second most was a combo of sheer hp regen/lack of damage dealt to her. It was by far the longest fight we had vs a NPC until Luclin. Melee did below average damage, and her regen was close to broken crazy.
In our attempt we had all our casters log on melee alts simply due to the fact we couldn't land any spells on her. Enchanters rune/haste, necros had pets and twitched clerics, mages summoned mod rods and had a pet. (Last beta test I had with Tunare, wizards were able to land nukes with little issue as example.)
The 3rd most was the fact that once she knocked the main tank away, she would turn on whoever was the closest. I want to say it was like classic undead agro, but she could be main tanked as long as they were in melee range if that makes sense. Maybe the knockback had some type of deagro mod to it, I doubt that was the case though. We first tried Orge wall, didn't work. She would just knock them over the wall. We ended up doing it on the zone wall so knockback wasn't as big of a problem.
I thought for sure some people were going to hang themselves over the two robes that dropped. So the knowledge that her items were crap kinda dampened many peoples want to kill her till she was upgraded or showed different loot.
*had ~twoish Tunare loving toons in the guild. So lack of numbers from them wasn't an issue at all. There were desync or lag issues at times while we fought her for some people, maybe they were on AOL connection or that 54k modem couldn't take it. I would say we had 55ish people there. She isn't on Par of AoW, but she wasn't a cake walk. Just how fast and easy we killed her on Beta was crazy
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