That is dependant on which rules they keep.
If they keep the "You cannot poopsock on a spawn point" rule, Yelinak will require CotHs, upwards of 2-3min before an engage force is viable I would think.
Dain will require pulling/splitting. As will Tormax. If they start to come down hard on training shit around and require people to clear in, that would be helpful. And if they keep no FTEing with a tracker, that will buy more time as well
But again, these quests are only really relevant for raiders who are killing them. If your guild is the one FTEing Tormax 1s after spawn, tough shit you can't turn in Dain's head.
The only one thats relevant IMO is the Dain due to shawl/ring quests , who will take some time setting up especially if they don't allow people to poopsock down the well.
A lot of the raid rules in Kunark going forward to Velious need some clarification on whats allowable and whats not.
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