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  #130  
Old 04-14-2015, 06:15 PM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
I'm not sure what you mean when you are talking about the normal distribution. I don't see why ATK vs AC is even a probability distribution; its just a function of two variables returning either the average hit or a distribution over hits.

I guess what Treats is trying to say is that the incremental value of ATK should be higher when the AC of the target is higher, i.e. Avatar will give you +15% dps vs trash mobs (say 85 -> 100) but +30% dps or whatnot vs bosses (say 50 -> 65).

Of course, its still a dumb argument because even if Avatar + Vulak Weapons + 3x Aura of Battle was 2x damage, we'd still just bring 2x the rogues. Because the Avatar of War has no AOE, he's extremely vulnerable to being zerged.
Armor Class = AC Mitigation + AC Avoidance
Attack = ATK Accuracy + ATK Efficiency

Atk Accuracy vs AC Avoidance
Atk Efficiency vs AC Mitigation

I'm not sure what is used for both of these:

Atk Accuracy = Weapon Skill + Offense
Atk Efficiency = STR(atk) + ATK spells + Aura of Battle etc

If this were the case Avatar would effectively double your ATK efficiency, even moreso if you did not already have max STR. Comparing a BiS Velious vs BiS Kunark geared raid force, you would most likely need to triple the numbers of the Kunark force to achieve the same DPS.