Ssra was a decent camp zone. Vah Shir illusion, Ring of Shissar components, Summoned Fangs clicky pouch, Voice of the Serpent Clicky, Fast Horses. Not to mention the other 10 named in zone with decent stat items but not clickies.
Beyond that though you're mostly correct, Ssra wasn't quite the size/number of camps as Sebilis but it was pretty decent with several keyed and locked areas with more named. It was size able enough to support several groups. It had a bit less of a "crawl" style setup since it was more open to get from entrance to most camps. It probably had the same number of named/camps as Velketors but the majority of the loot was no drop.
The Deep had a few decent named mobs, but half the zone didn't get used by many because of the fear of death by invis bridge. It's a shame more people didn't do the floating moss rock quest, which was a really neat idea.
Akheva Ruins was just a bad zone outside of the raid content. Acrylia was an AE fest, the inner sanctum was very unique and the trials/events there were cool but very few got to do them before revamp. Griegs was mostly empty but you could spawn named in traps I think, many of which were very interesting drops like bind wound skill modifiers and such. I *think* that's about it as far as high level dungeons go.
I think the No Drop loot thing is worth mentioning also as that tended to be one shift in Velious and later Luclin. A lot of loot started to become no drop, which I think is a good thing. Less farming AC or Rogue Epics or Fungi King for the 100th time to buy an upgrade. Instead you had to go camp or quest the upgrade yourself. But I'm do understand some people aren't a fan of this.
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