Ok, besides the fact that beastlords were the first new class added, they really weren't too much of a depature from the classic game. They kinda sucked before PoP anyways.
Also, bane weapons weren't a huge part of the expansion, sure.
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Originally Posted by Daldaen
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AAs - Playing and earning experience, increases characters power. Sound very Classic and DnD like.
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You're being lazy.
Increasing PC power is the focus of all of these types of games, making this a poor argument for it representing classic everquest. AA's greatly increased the potency of the game's classes, but the new content was simply balanced around this new potency level. This trivialized an inordinate amount the previous content, on a scale far greater than the new items on Velious or Kunark empowered players with respect to the previous iteration of the game.
What AA's really did was renew a massive experience grinding responsibility in order to keep your character relevant. In classic, you had to make it through the marathon that was 1-60, but then you were done. You just had to show up to raids or hit the camps you wanted to. Shadows of Luclin made simply being max level insufficient in a sense. Before Luclin, max level was a defining achievement.
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Originally Posted by Daldaen
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Bazaar - Increased the amount of low end stuff for sale. Stuff that previously got destroyed, that wasn't worth the time to sell in EC now got put up in the bazaar. This was an excellent addition.
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This is a reason why you like the bazaar. It is not a reason why the bazaar doesn't represent a departure from classic.
The bazaar was excellent in the sense that it made buying selling easier, more efficient and less time consuming, but that is exactly why it doesn't belong here. Classic Everquest isn't about automation; this isn't a Showtime Rotisserie economy. It's about the challenge of finding what you want.
Removing the social interaction from trade was a deathblow to the spirit of the game. Why do you think Nilbog is so proud of his EC tunnel? Why do you think p99 is the highest populated emulated server? Trade is accomplished via the barter system. You're advocating the Wal-Mart system.
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Originally Posted by Daldaen
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Horses - Made playing a caster in an outdoor zone a bit more convenient, and provided a decent money sink in game. For purposes of traveling they were pretty useless unless you got a raid one, group one or spent 100k. They certainly didn't devalue SoW for your general gamer.
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You just argued that everyone riding a horse while simultaneously bypassing Everquest's major concession required for timely mana regeneration didn't detract from the game's identity.