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Old 04-17-2015, 01:19 AM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Luclin did not have a traditional Guk-style dungeon with groups occupying well-known "camps" with short respawn nameds/PHs that mostly have droppable gear for loot.
I think this is a good litmus test to see if something is classic EQ or not.

*edit* also as of the first expansion the game became more and more 'less classic'. One of the things that I think defines EQ is what pasi says, that I quoted. There was a specific goal to start making the game less like this as early as the Kunark expansion.

The anger the player base had to camp over crowding promoted them to create random drops on mobs you find in kunark. The seb cloak, RBG, sarnak earring, BotH.. all that stuff is designed to reduce the core stuff some of us fans of the very original EQ think, defines EQ. Dungeons being over crowded and players camping static names.

Sure you may not feel that defines EQ becuse you came to your own during luclin.. but all that means is that though you like classic eq, you're nostalgic about something else.

I can tell you I was disappointed with EQ the first time I killed something with a unique name, that didnt drop anything. Something Kunark has in the vast majority over preKunark EQ.

So all I'm saying is if the game started changing as early as kunark, how can you expect fans of the original EQ to agree that an expansion that did something so brazen as to take players off the fucking planet, change all the character models, and add robot merchants for players, to be considered classic?!
Last edited by iruinedyourday; 04-17-2015 at 01:49 AM..