Thread: as suspected
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Old 04-27-2015, 12:33 PM
daasgoot daasgoot is offline
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Originally Posted by Guide.Chroma [You must be logged in to view images. Log in or Register.]
Capping guild size would work if it were a guildwar server, but in FFA any guild can ally with as many others as they like.

Capping engagement size, or capping guild presence in a zone is...I don't know about this one. It'd be an awkward implementation on our side, but if the players wanted fair fights for dragons, well it's a novel idea to have a 30v30 duel for it. Interested on opinions here.

Because I'm newer, I don't know if the desync issue has been brought up and addressed before, but I'll bring it up to the staff and see if there's anything that can (or can't) be done about it.
think this is actually a really good idea.

all you would have to do is make it a server rule that no guild can have more than 30 players in a dragon/god contested zone withing +/-4 hours of spawn time.

server could handle this

no problems with capping a guild with size or numbers, and it would eliminate the issue's with "zerging" for pixels.

bring your best 30, winner takes the cake.

maybe do 30 for kunark content and 50 for velious content or something.

if all guilds involved in the contention call LNS or admit defeat, the winning guild can bring as many people as they like at that point to kill the dragon/god.

seems quite simple and would require no coding. Just a server rule, which is easily enforced with screenshots and logs, or a staff members presence during spawns.



OR


Upgrade the server
Last edited by daasgoot; 04-27-2015 at 12:36 PM..