Quote:
Originally Posted by mrproudbeard
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This isn't necessarily an issue more hardware can solve. If the code has a shitty algorithm buried in it somewhere then better hardware isn't really gonna help much potentially. It'd take someone with server access and codebase access to do some profiling to figure out why the desynchs occur. Unless someone in the know understands the problem blindly throwing more hardware resources at it is a bad use of time. Unless the hardware were on now is knowingly underpowered and bad. But really a piece of trash 1U is likely much more powerful than whatever hardware Sony ran EQ on in live especially in the 1999 time frame.
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basically blue runs fine and doesnt have these problems. so unless the problem is where the code changes the players name from blue to red, then its the hardware....