Thread: Game Mechanics: Classic vs Non Classic
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Old 05-04-2015, 01:33 PM
Syft-X Syft-X is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Look at the timeline for fear and charm in pvp again

Look at Kunark release date, our current time line and Velious release date

Aoe fear is another matter but much like bard stacking would likely be a major pain to code

Kunark Release date:
April 24, 2000

Velious Release date:
December 5, 2000

Charm/Fear Nerf Date
July 2002


I'm not advocating the addition of Fear or charm in PvP. I'm advocating a return to common sense, where we look at the server realistically based on what it is NOW and not use "It's Classic" to lawyer doctor resists to an impractical level that didn't reflect how spells were used in regards to gear ratio on live.

If you are going to use the "It's Classic" argument to add all sorts of nonsensical mechanics that do not fit the current environment, than you are not afforded the luxury of picking and choosing what you wish from classic and what you don't.
Last edited by Syft-X; 05-04-2015 at 01:35 PM..
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