Quote:
Originally Posted by Chanus
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I actually expected to see both of these things when I first logged on here and was (pleasantly) surprised they didn't occur.
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The server launched with a rudimentary version of stamina loss in place. As it didn't have enough development time prior to launch, it was disabled in lieu of other issues. With Kunark, it will be even more relevant, and I would like to see it working as accurately as possible.
People swinging
Wurmslayers and
Gunthak Harpoons with no ill-effect isn't classic for sure. :P