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Old 05-12-2015, 04:49 PM
fastboy21 fastboy21 is offline
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Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
There's a LOT of stuff code wise that I doubt Brad has a clue what it really was. Endless debate on it. Trouble was that most things were written code wise by many people, not just one.

Like even zones, you can tell by the agro alone, if you are a puller, who wrote this zone and who did not. We don't really know their names but you see their signatures written in the code.

It was pretty eye opening when my son turned me on to how zones ARE different pulling them. And they are.

It's like hitting mobs. we all know its a random number generator of sorts but it is VERY random. We all know one time you can knock the snot out of a mob and the next time it knocks the snot out of you. [You must be logged in to view images. Log in or Register.] Hardly predictable, and how in the hell do you write the code for that sort of thing? Flip of the coin thing?? [You must be logged in to view images. Log in or Register.]
Its generally not all the complicated. There are enough variables at play, however, that even long consistent parses still leave doubt to the exact formulas that are being used in many game situations.

By tradition, in RPGs (going back to even table top games---which were the inspiration for many EQ systems) there is enough RNG being used to give a chance for failure in many situations where you "should" win. It adds to the depth of the game.