Quote:
Originally Posted by Qi0
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... on the premise that boxing would not become something every player was expected to do.
...the world became much much larger, and it wasn't feasible to find groups to get through the low-mid levels every time you logged on.
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I read your post, good points throughout it. Couple things.
1) We don't have all the expansions that made the game world massive and overwhelming. Because of this alone, boxing should not be allowed. It will make dungeons crowded with boxers fighting over camps instead of just teaming up together and getting business done. A lot of people do this in modern day EQ where they would rather use mercenaries (AI boxes) to farm loot/dungeons because then they wont have competition for loot among other players. Completely selfish, but it happens all the time.
People will do the same thing here, use their box toons over other players so they don't have to share their 'better xp' or loot drops.
2) Boxing is a plague that will infectiously spread if you allow it to. It will become a necessity to box once you begin letting people roll their little 2 man teams that can solo camps for loot and experience. Playing a healer? Sorry, boxerA is already boxing a cleric. Playing a tank? Sorry, boxerB is playing a warrior with a shaman in tow. Playing a chanter? Sorry, already got a guildy boxing a maxed out chanter buff-bot outside the group. Play a druid or wizard? Sorry, chances are people will have a port bot of their very own so they don't have to ask for ports anymore. Completely anti-social.
The value of whatever class you choose to play will be greatly diminished if boxing is allowed.
What happens when the boxers turn you away to get better xp on their own? Well, you turn to boxing yourself to get experience. And now, instead of having a solid group working together in the zone, you have 3 teams of 2 fighting over spawns and training each other, screaming that they stole each others named mobs. And what happens when everyone starts playing in little teams of 2 instead of partnering up and completing tasks in a group setting? It becomes less about the community and getting to know people and making friends, and more about what can I do to benefit me and only me in the time I play this game.
And before you come in here screaming, "SLIPPERY SLOPE ARGUMENT BAHHHH!" just stop and think about it. Everything I said makes perfect sense if you really think about the way EverQuest was meant to be played.