Well, I think there's something to be said for having resists set in a manner in which CC's are hard to land. What's the problem with casters being able to do respectable damage though?
On live the most successful solo pvp'ers were casters... they had more versatility and could still do respectable damage even versus the "geared" people of that era - even if they were approaching CC immunity levels. Melee's shined in dungeons, group PvP, and "organized" fights.
On this server, admittedly based on somewhat limited experience, it appears as if melee are the superior choice in virtually all settings. CC immune, nuke resistant machines with the highest damage output in the game with no reliance on mana.
Seems odd to me when solo rogues are running around solo'ing druids and necros while being, without a doubt, a superior choice in dungeons/groups/etc.
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