On live, during DoN (which is when I read up on peoples thoughts on aggro), it seemed that resists produced aggro a sizable fraction of what a successful cast would achieve (so not as much, but still a decent amount). Some spells were known to scale with either level or hp (which is why stuns produced such an absurd amount of aggro).
The 1 damage : 1 aggro wasn't correct; a swing does the same damage regardless of hit or miss. I remember on my live warrior gearing my AA to produce extra swings (through flurries and so on) as that improved aggro and dps, whereas my berserker I would consider more pure dps AA such as improving crits.
I am sure I read on dev mentioning that melee stuns have been bugged since conception as they were meant to generate similar aggro to spell stuns (where patently they don't). So I guess that leaves the question about aggro from crip blows up in the air.
I hope these half recalled memories help and some of them hopefully remain appropriate to p1999!
I wouldn't take the word of someone on the game mechanics just because they are high level. A lot of dedication, or even skill, in the game doesn't mean they have anything more than a gut understanding of the nuances of mechanics. Your approach is better OP; look at the facts, compare the differences and run tests.
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