The key difference is in none of those situations would a non-ogre have died.
They would've just recast or learned to cast just after melee rounds; A skill many ogres probably don't attain because they figure "herpderpfrontalstunimmunitymorefacerolling". Which is likely to lead to them getting push interrupted due to their being oblivious to melee rounds hitting them.
Whereas someone who doesn't have it will have become aware of how to avoid both push and stun interrupts by casting in between attacks.
In summary, ogres lead to laziness and in the long run likely get interrupted the same amount.
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