Thread: Game Mechanics: Mobs not Fleeing?
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Old 05-26-2015, 03:15 PM
evilkorn evilkorn is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]

How I think it should be implemented is if there is two or more socials agroed on a player they shouldn't run. Proximity to social stuff should have nothing to do with it.
I think the opposite and the way it is implemented is how it should function. Classic proof is pretty hard but the bard guides I see do mention proximity as being a key factor in a low HP mob not fleeing and staying in your swarm.

Now they don't say snare your previous pet to get full damage chant ticks when the bulk of your train runs out of social range but I think distance from social agro and low HP should make them turn into flee mode.
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