Beastlords were a totally pointless class. When their pet buff was an ability they were completely overpowered in a hilarious way, then they just became lame shamans. Their whole class was then centered around the Paragon AA, which they could have just given to druids in the first place. Conceptually the class was interesting I guess, but they didn't fit any sort of role.
Really, Luclin just tried to do way too much. It was too ambitious. The "improved" graphics and models divided the player base when it came to agreeing if they were really an improvement. It felt like they wanted to really improve the game graphically, but didn't really have the technical means to properly do so.
The mount system was another interesting idea that was implemented poorly. The mounts forced you to use the strange new character models, and they didn't control very well. Unfortunately they had an impact on gameplay (being able to meditate while casting) so certain classes were kinda forced into using something that was frustrating.
The raids were pretty cool. Emperor Ssra was epic, and then you got to Vex Thal which was a total boner killer. It was an unfinished mess and even after a few updates it was just a boring slog fest where every mob looked the same and had the same abilities, even bosses. It was so disappointing after experiencing raid events like the Cursed cycle and Shei Venitras.
So yeah, like I said they were just a bit too ambitious. They changed the game so much it started to feel foreign. A lot of content was either hit or miss. Luclin did have a lot of positive contributions to the game though, like the revamped Flowing Thought system, focus effect items, and AAs. Basically, outside of Vex Thal the gameplay improved, but the world suffered a bit for it.
Overall it wasn't a terrible expansion. Planes of Power was essentially an attempt to do Luclin again and they were a lot more successful the second time.
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