Thread: Game Mechanics: Mobs not Fleeing?
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Old 06-04-2015, 06:46 PM
BlkCamel BlkCamel is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
(I'm not talking about undead or other special mobs)

Why do mobs not always flee from combat when they get near low health.
Sometimes the mob runs to the player gets close then flees.
Sometimes the mob runs to the player, hits the player then flees.
Sometimes the mob runs to the player, the player hits the mob again and then it flees.
Sometimes the mob does not flee at all.

I believe that it was not like this until recently, probably last couple patches or so.

If anyone else has been experiencing similar issues with mobs that are supposed to flee at low life and don't please share with as much detail as possible.

Edit: I'll watch for anything that can be of use to reproduce this. I've just noticed it happening often on several occasions.
The last time that made me post this. I was fighting a mob hit it with a DD spell taking it's health down to 1% and it did not flee & was a mob that flees when low on life.
One thing you need to keep in mind is that if a mob is stunned, feared, or mez'd when it should be fleeing it will need to complete 1 more action before it flees. If you fear a mob at 30% life and fear drops at 10% life, mob will do 1 swing then start fleeing. Essentially there is a queue and although the mob cannot make the action it goes into the queue and the running will not begin until that queue is clear.


P.S. whether this is classic or not I don't know but it is what my observations tell me.
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