We've made huge strides in figuring out what the parameters in the code do. So far, I have Greater Faydark completed with all of the themes in the right places within the zone, AS WELL as the necessary fade ins/outs of the themes. The dev I'm working with the finishing up converting the sound files in the .eff files to be used as .wav files so the .emt files will implement the environmental effects/ambient sounds within the zone. So, basically, we can have updated music WITHIN THE GAME with all of the environmental sounds in tact.
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