Quote:
Originally Posted by Daldaen
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So at 5 minutes of pulsing (about 80 pulses of Shield of Songs) that should generate the aggro roughly equivalent to 2-3 Winds of Gelid (2500-3750~ DMG). Currently the song isn't generating anywhere close to that aggro.
Because of the above calculations, assume each pulse of Shield of Songs is equivalent to roughly a 30-45 DD spell worth of Aggro per person it lands on.
Currently it doesn't work like this and this is incorrect/not-classic. This song's rune should be generating a lot more hate each pulse, because rune.
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Have you measured how much aggro it generates currently?
The song applies a 20 physical damage + 20 magic damage rune to each person each pulse (multiplied by the instrument modifier). With a 25 mod instrument, that's 40*2.5*6=600 hp rune per pulse for a group of 6. 600 hp is near the low end of
Rune V's total damage absorption. If the song generated the same aggro per point of damage protection as Rune, that'd put it in line with the expectation you presented.