Quote:
Originally Posted by Sadre Spinegnawer
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This argument makes no sense to anyone who knows how guilds grow, get sick, explode, etc.
Ok, so around 2013 a core or even a majority of TMO decided to end the run. But some obviously stayed, or the name would not exist, nor would the guild have been able to continue (no guild bank, no roster, etc.)
You can't say "but that was not the real TMO"
That is just laughable. Some left, some stayed, those who stayed continued on their way and kept things moving more or less, but whatever internal issues contributed to the 2013 exodus has now led to phase two of the Troubles. Stop trying to turn this into some overly complicated just cause.
Predictable dominant guild breaks apart partially, some stay, new members jump on the ship, but predictable dominant guild still has issues, and falls apart. Some go to form new venture.
That's predictable guild stuff. Stop taking yourself so seriously. "The real TMO" -- lol.
I'm the real Sadre, though.
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What you're saying might make sense if TMO was just a p99 guild, but we've been around 15 years.
The p99ers tried to use the guild name to get recruits but it didn't help enough. And FE people were leading the guild.... how does that make the guild have any sort of connection to my guild. It doesn't
Gadfly, never had an issue with you. If you don't think it made sense to leave then that's fine. But our guild has always been highly competitive and aggressive ever since starting on Fennin ro. The main reason we liked p99 blue was because that playstyle was similar, especially with the VP train wars. When the raid rotations came in, our classic eq nostalgia got crushed, so we left. End of story. Can call it a hissy fit if you want, but obviously was a logical decision based on a change in rules.