Agility appears to have some small effect--the wife insists I require a little less healing when I have Avatar on versus when I don't--but it's a small enough effect that it's pointless to try to gear for Agility as a primary stat. If you want durability, focus mainly on hit points and armor.
I won't remember a Ranger based on how much damage he does (spoiler: it's less than a Rogue) or whether he has fifty more hit points than the next Ranger. I remember one based on whether he can transition from damage dealing to off-tanking to crowd control in a flash, if needed. I remember one who knows how Harmony works, who understands aggro mechanics, and who displays good situation awareness. A good Ranger isn't simply a damage dealer or an off-tank; he's whatever his group needs him to be. That's the fun of--and curse of--the Ranger class. You can't just phone it in and remain valuable like a Rogue can; the Ranger actually has to put forth effort.
Most players eventually end up with somewhat balanced stats simply because higher-end gear often comes with multiple stats. This will become even more true with Velious. At low-mid levels, hit point items provide strong benefit because they don't scale with levels like most stats do. A 55 hit point ring has much more benefit versus opponents that hit for 40 compared to opponents who hit for 400. It's hard to go wrong by favoring hit points on a low level character and trusting stats to balance out later.
Danth
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