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Old 06-19-2015, 10:46 PM
towbes towbes is offline
Aviak

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Join Date: Dec 2014
Posts: 96
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I had the same issue with TT, after about 30s in zone ping spiked up to 4k then eventually d/ced me. I was however able to log back in eventually and make my way to the seb orb and zone in. That makes sense on the MTR analysis. I know I'm seeing packet loss, I'm not questioning that. I just think the server is severing the connection too quickly, and the client is missing the message that the connection was severed so it just keeps trying. What's especially frustrating is circumstances where the character client never loads into a zone (just sits at the previous zone screen with the busy cursor), however when you manually close the client and attempt to log back in, it says you still have a character in zone. So what's happening there? Why isn't the client being sent messages telling it that it zoned? Probably the only way to pinpoint the issue is to setup a local server, and monitor the connection to that local server to find out what it's supposed to look like, and use something like burpsuite to kill certain packets and find that one that is causing the problems. (Not even sure it would be capable of performing quickly enough to allow a game session to occur though, just theorizing)
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