The hit chance of all melee/ranged/special attacks in PvP is being increased by the attacker's DEX, and by a lot (1% for every ~7 points).
I ran two sets of parses (one vs. player and one vs. NPC) on the beta server. For the player parse I used the following character at variable DEX:
L60 rogue wielding 4/19 daggers
250 piercing skill
193 STR
Quote:
75 DEX vs. L60 shaman 200def 848AC 140AGI
Attempts: 2235 -- Hits: 1364 -- Misses: 830 -- Defended: 41 -- Accuracy: 62.2%
244 DEX vs. L60 shaman 200def 848AC 140AGI
Attempts: 2036 -- Hits: 1679 -- Misses: 312 -- Defended: 45 -- Accuracy: 84.3%
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The NPC parse was done under the same conditions, except using bare fists (19 hand-to-hand skill) because the test NPC (Bloodmaw in Great Divide) is only a L20 warrior and I didn't want to risk a capped hit chance with daggers due to high piercing skill.
Quote:
75 DEX vs. NPC
Attempts: 2183 -- Hits: 1542 -- Misses: 540 -- Defended: 101 -- Accuracy: 74.1%
244 DEX vs. NPC
Attempts: 2108 -- Hits: 1498 -- Misses: 519 -- Defended: 91 -- Accuracy: 74.3%
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DEX doesn't affect hit chance vs. NPCs on p99.
There's no code in the EQEmu source, nor is there any anecdotal evidence I'm aware of, suggesting that DEX should affect hit chance in PvP or PvM.
If I had to guess, this is another one of Null's well-intentioned but ill-conceived modifications to r99 that should be removed.