Quote:
Originally Posted by Mentathiel
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The rogue class often feels like an afterthought; how many groups have you been in which looked for a rogue to open doors or disarm traps? Traps are irritating, not dangerous. Locked doors trap you the second your rogue dies, so you end up getting keys in places like Befallen just to be safe. So many players have never even heard of evasion, including some mid-level rogues, because it's just not part of normal play.
It's not just Everquest though; with the exception of D&D Online, where they do hide optional content / chests behind locked doors and unavoidable traps can take off 50% of a wizard's hit-points, I cannot think of any MMORPG where rogues are not just a DPS class which can be swapped out for a monk or ranger as needed...
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That's because it's dumb to completely ruin the play experience of everyone else because 1/8th or 1/16th or whatever of the class representation isn't present.
It works well in single player multi party RPGs but not in MMOs