Bump.
Mobs are not correctly stopping and attacking a player or NPC who gets in their melee range/attacks them. They should stop their walk or run and kill whoever is attacking them, then continue on their path when no one is in melee range.
Also mobs are still falling through the floor. Though there was one mob that fell through and later de spawned without issue. Possibly your fix was to make NPCs which fall through depop? If yes, that would be a sufficient fix to the problem, it would just be nice to know that's how it works rather than having to spend 10-15minutes trying to figure out if you can send pets or do other trickery to kill the mobs which fell through.
|