Quote:
Originally Posted by Jimjam
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I think xp was made to split evenly between the group, but hybrids got a bonus applied to their share of xp that counterbalanced the fact that they needed more xp to complete each level.
Wasn't there some implications for hybrid death penalties though?
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this is barely be true , i think. there's level difference and race differrence, so the group exp cant be splited evenly. Or it will be unfair to those high lvl chars.
And current exp distrbution system works according to all the summary of race/class/level exp mod things. If you remove class mod(for hybrid), you have to rebalance race and level part or some other way maybe. I m just curious how the CLASSIC eq did this.