
12-31-2010, 09:02 PM
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Banned
Join Date: Aug 2010
Location: Massachusetts
Posts: 2,320
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Quote:
Originally Posted by Grod
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I know some guilds did that but it's definitely inefficient and inferior to simply playing normally because anything you gain in DPS through the threat lead is going to be more then lost by losing the DPS from the Ranger not to mention you then lose the ability for the Ranger to use that weaponshield to save a potential wipe if the tank happened to die. Inferior strategy all the way around. Threat and positioning are something that can be done reliably without the Ranger doing that but of the classes with an avoidance discipline Rangers had the longest one and the best agro mechanics.
A lot of times what happened when a tank died is that either the boss would plow through several DPS which might ruin the chances of success or the next tank would get agro and die before the CH rotation hit him. A good portion of the time when a tank died it led to a wipe and on some encounters the clearing and setting up of the actual boss fight took quite a while so a wipe was very counter productive. Even if it's not 100%, of all the classes, the Ranger is the best class to pull agro and tank the mob while the next tank gets setup after a tank death. Wasting the ability of the Ranger to salvage a wipe after a tank death, which good rangers could pull off with a fairly high success rate, is absolutely asinine from any quality guild. Did guilds do it? Sure they did, but it was still stupid and inferior to using the class correctly.
Moving on, Death Touch logically went to the class that provided the least to the raid encounter which, on many boss encounters, was either the Enchanter after tash or a boxed character.
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Lawl misinformation
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