Quote:
Originally Posted by Glamdring6
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I am aware that luclin models can lead to exploits, but if you look at what I quoted it seems it wasn't really an issue other than perhaps on Red, and I am all for those that cheat being punished accordingly. I am admittedly relatively new to P99 and haven't spent a lot of time on forums but it would seem to me most people are not using the newer models for these exploits, although if it has been a rampant issue I understand how some could ruin it for all.
I agree that what the players want does not take precedence over what the devs envision for the server and I said as much, but again if you look at what was quoted in my post it seemed like there is room for interpretation of that vision.
As far as some of the other "quality of life" changes, I did not mention them because they effect the play and mechanics of the game. Things like not having a compass or map and having to actually navigate and know your zones is one of the many reasons I like classic Everquest and why I choose to spend my time playing Project 1999. As for things like the UI not being classic I understand why they cant do anything about it (and I think such things or discussion of custom content distract from the topic at hand) and I don't mind it, but similarly they could do nothing and allow the people that do appreciate a different look/aesthetic to have it.
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The issue on Red is wholly different: they modified game files to change skeletons to have a default human appearance so as to defeat the lack of nameplates above the heads of skeletons. That said, it matters little: If Luclin troll/ogre models have an advantage over the classic models, regardless of how small it is, it affects gameplay. If it affects gameplay, it is not a personal preference. It doesn't matter if it's one person, or the entire server using it: just because it is a "small" problem doesn't mean it's not a problem.
As to the "vision" of the server being open to interpretation, how is it so? They have consistently and relentlessly removed non-classic mechanics as they are found/as they are able to. There is no interpretation there: they want Everquest in the Velious Era. That's the vision, that's the goal, that's the server as best as possible. They can and will continue to remove things that people "like" because they were not available during Velious. This not open to interpretation. You say you are new here, so I'm sure you weren't around when they pulled out the compass, the target rings, or any of the other non-classic stuff. Kleenex stock shot up 10%, and stores all across the US were out of stock on ass-doughnuts to sit on for weeks as a large number of p99 players needed them to dry their tears and soothe their butthurt.
As to the UI, it is actually not simply a matter of aesthetics; it is makes the game significantly easier to manage. One chat window with all of the information the game presents is far, far more difficult to manage than a modern UI. The increased number of hotkeys, the extra chat windows and all of the other things you see on a modern UI make the game easier, they don't just look pretty. Think of it like a car: the classic Everquest UI was a stick with no tachometer. Modern Everquest has a tachomter and a lot of other gauges. This is not an aesthetic change, it changes the way you drive. Rather than knowing when to shift by the feel of the vehicle, the sound from the engine, you look at the dial and know exactly when to do so.