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Old 08-11-2015, 12:56 PM
kaev kaev is offline
Planar Protector


Join Date: Sep 2011
Posts: 1,909
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Pretty much what he says other than keeping a Ranger alive. I doubt it in Velious.. [You must be logged in to view images. Log in or Register.]
Depends on how the Ranger gears. Gear a Ranger to tank (i.e. ac+hp) and you're solid with slows & heals (either Shaman or Enchanter + [priest]), Ranger agro is pretty amazing when it's applied deliberately. Gear a Ranger for stats and you're a squishy without a robe. Even so, for a tank to join Cleric+Enchanter I'd say Paladin & SK are best.

Exception: If the Enchanter is willing and able to pull, a Warrior would give better damage output and better damage resistance than a knight in exchange for the Enchanter and Cleric having to handle pulling and much of agro management. Would be slower XP than Cleric+Enchanter duo, but safer as the Warrior could keep current target occupied when dealing with charm break, and that added safety plus Warrior damage output would allow you to kill faster and mitigate the XP reduction.

As an added bonus, a Warrior+Cleric+Enchanter trio would bring back memories of the Velious/Luclin "holy trinity" days on live, where the unwashed masses of uncreative & unthinking EQ players were convinced that only a group founded on those three classes could succeed in dungeon content.
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