Quote:
Originally Posted by Sorn
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Hey! Not sure how much you know about 3D programs in general but usually only render mode will display full textures. For modeling purposes you get a much less detailed version of the textures/materials so it doesn't tax your computer more than necessary.
That said, check this out! It should answer your question: http://blender.stackexchange.com/que...ures-in-editor
It would be fun if you could print all the zones out in 3D and connect the zones together physically, too. [You must be logged in to view images. Log in or Register.] But that would take a lot of printing.
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Hey thanks for the link. I picked up blender about 8 months ago and self taught myself a bunch of it, however I haven't used it in a while so a lot is kinda fuzzy.
What was weird is that Blender recognizes the images under
Rendered mode but does not display them under
Material and
Texture mode, those two modes are easier to work in than rendered mode as you stated. I selected one object that should just be grass and tried to UV unwrap it and assign the texture to it but still didn't display any texture.
Also you can see that some of the textures are mapped wrong and are flipped around.
I think it's the way I'm trying to get these files into blender though. I am just taking the .s3d files from my EQ folder and using a program I got from Google (EQG Zone Importer to convert) them into a .obj files so it can be imported to blender.
I will continue to mess around and relearn what I have forgotten. Above is just a quick example of what's going on, I can be more detailed if needed. Three things are kinda holding me up from recreating EQ, one of which is the texture issue above. The other is getting the in zone objects like, houses, druid rings, tress, ect... in. The final bit being that the zone walls are in (walls that prevent you from getting out of the zone) and they show as being solid walls in blender so they will have to be removed or a transparency affect/texture/material would need to be added.