I'm wondering why his difficulty was increased after the first week?
Was he perceived by developers to be below the correct difficulty, or was he concretely below the correct difficulty?
I'm not quite understanding why he was altered in the first place. An "almost certain I have a classic era screenshot" doesn't exactly sound like the reason he was changed.
He wasn't broken or easy in the first week from what I could see.
Quote:
Originally Posted by Alunova
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I'm not saying he is easy, but he is balanced to give a classic level of difficulty to the available population.
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What does that mean?
Correct me if I'm wrong here, but are you saying Vyemm was specifically changed in difficulty to give a "classic feel," meaning that it will take top end guilds six to eight months in order to kill him consistently?
To put it another way - he's been changed based on a feeling you want to give to the server? To mirror live progression?
If that's the case, Vyemm is not classic. That's being circumspect with the server as a whole, definitely, but it's not in the strictest sense a classic Lord Vyemm. It's attempting to infuse the server with the potential for the exact same experience as guilds felt in 2001 (but only in one aspect - that being raid progression).
If that's the idea, just say that. It's not classic down to the minute detail, though. That's a classic scheme or arch, like you're building a story.
These guilds are way more advanced/ knowledgeable/ prepared than any guilds were in 2001. Vyemm would be hard and dangerous regardless of any gear, but it was no surprise that he died the first day to blue guilds. Was changing Vyemm just a guttural response to how easy they made it look?
If Rampage is having trouble now while utilizing Soulfires, Reapers, etc, that's saying something. People didn't carry that around for raids on dozens of different toons.