Quote:
Originally Posted by Goobles
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Is there anything in particular you would like us to be testing in these new zones? Like an agenda of any sort?
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The process we use for developing has corrected most of the issues you would have found in the prekunark zones, but due to size of the zones and number of npcs, surely we will miss some.
In general, for all beta zones:
-are the npcs difficult enough? are there safe areas that should include npcs?
-are npcs dropping correct loot? is the loot classic?
-is faction correct? are guards protecting you versus what they should?
-are there enough npcs per area? If not, tell us what areas are barren, and we can make more spawngroups and path them around. additionally, are there static npcs that should be pathing?
Frontier Mountains - make sure cycle works 100%, it had problems with existing perl script allowing for multiple named. this should be fixed now
Dalnir - general
Skyfire - spell drops look good? are the npcs casting properly? Is Talendor hard enough? He is currently set with a low respawn time. His AC is probably too low, needs testing.
Overthere - quests in outpost? is bind working properly? are the guards protecting versus everything they should?
For those having trouble finding classic information, the following pages might be useful.
http://web.archive.org/web/200112140....com/bestiary/
http://web.archive.org/web/200104061.../zonelist.html