Quote:
Originally Posted by drktmplr12
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maestrom,
you took the time to write it, so i took the time to read it. you bring up good points, but i have no interest in arguing the details of possible-in-classic versus happened-in-classic or anything else for that matter. im only pointing out the absurdity of the outrage.
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I wasn't disputing that hehe. I was just responding to your statement that they do whatever they want (i agree) with what I think their philosophy is toward the server, and that this change is inconsistent with what I thought was their philosphy.
It's totally a close call because it falls into that possible in classic but didn't happen category and could reasonably go either way.
Its very likely that this will be a change that is good for the server, which I'm super pumped about, but which also concerns me. Prices on epic MQs will fall because there will be fewer buyers combined with the downward pressure from Velious. Hopefully, people (RMTs included) will stop keeping epic spawns on lockdown hoping to sell because there will be fewer buyers.
I have, in other places, argued for other relatively uninvasive non-classic changes that rather unambiguously make the game better. (Luclin models for those that want them, reversion of the auto-stand on cast, buff timers to name a few).
I don't think that Nilbog and crew *owe* me anything. I'm not entitled to open his brain and watch how he evaluates the server. But I think it would be fun if someone on the staff came in and said how this particular change fits into their model of "classic". I guess the closest thing we have to that is the "intent of the developers", but if we look at that hybrid exp penalties should have been taken out on day 1 because there is a developer letter that shows that hybrid exp was a bad idea and should never have been put in in the first place.
I'm going to keep enjoying the server because it's amazing and incredible and the staff does awesome work. This whole issue is pure curiosity for me. I just think that if you know someone's goals and their capabilities/constraints, you can generally predict how they are going to handle something. This development is a pretty decent departure from what I expected from the staff and I think it would be fun to learn if its a one-off or if we can incorporate it into our models and adjust expectations for the future of the server accordingly.
Of course you don't have those answers though :P Just explaining myself.