Thread: Pal VS DK
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Old 09-24-2015, 04:19 AM
Troxx Troxx is offline
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Originally Posted by wormed [You must be logged in to view images. Log in or Register.]
Clerics and enchanters? More like the raid. Not sure how many times I've LoH'd the warrior to save the raid.

Paladin's are definitely utility at 60 but I don't think people realize how useful we are when it comes to keeping the overall raid healthy/topped up/saved. But whatever, it's a thankless job.
To those who know how to play and have led raids, trust me when I say it's never a thankless job and it's always appreciated. Paladins get Superior healing, 90% rez, splash group heals, LoH, and a heal over time (soon, if not already in game). Paladins are effectively a ghetto priest on top of their tankly status.

Classic through velious ... and beyond well past Luclin/PoP, you can do some pretty awesome things with a core group of raiding paladins. I forget which encounters they were, but as a raid leader during PoP --> OOW time frame there were multiple times when our raid force was light on healing - encounters that required several mobs to be offtanked on top of the boss to fight. We would use either a group of 1 cleric 1 warrior and 4 paladins as MT + 4 OT or 5 paladins and a shaman as 5x OT + shaman to patch. Paladins would more or less take turns group healing everyone taking damage, and utilizing the group healing as splash patch healing for the MT and all other offtanks. At other times we would use them as dedicated patch healers during warrior defensive transitions and at the start of fights while the raid struggled to land a good set of debuffs/cripples/slows/etc. The staple, however, seemed to be using a paladin or 2 paladins in a group of dps in an aoe heavy fight. Paladins would attack away and then splash heal their group, thus freeing up more clerics/druids/shamans for targeted healing on the MT.

In short -- paladins make stellar additions to raids in Velious and beyond where things aren't always straightforward tank and spank fights lasting 10-30 seconds. Having a few paladins on your roster will make your raid force a lot more flexible. If you're light on healing, they make potent surrogates for priests in most duties.

I imagine the SK is more fun to play and can certainly pull off things that a paladin never will be able to ... but honestly paladins are all around superior from a grouping/raiding standpoint the majority of the time.
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Last edited by Troxx; 09-24-2015 at 04:24 AM..