Quote:
Originally Posted by webrunner5
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Druids are a Hell of a Lot better high end than most people give them credit for. [You must be logged in to view images. Log in or Register.]
Any class solo is slow going as heck solo, and having a evac, porter in a group is a God Send in Velious, not counting Dots, DD, Charm. [You must be logged in to view images. Log in or Register.]
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Better than most people give them credit for? Maybe. But worse than pretty much any other class in a group. They have crap mana regen and their nukes are easily resisted and take a lot of mana. Their buffs are outclassed by shamans and clerics (until POTG). Their CC comes down to root and snare, which a necro can do and necros get mez as well.
Want a healer? get a cleric, or a shaman for good buffs/slow + same/better heals than druid
Want DPS? get a rogue, monk, wizard, mage, necro, enchanter, ranger, warrior, all of whom do better DPS than a druid. Heck an SK with a decent weapon probably does better sustained DPS than a druid nuking/medding. Exception: druids who have the balls to charm DPS, and access to an appropriate level animal mob. This is very rarely the case in my experience.
Want crowd control? get an enchanter, bard, or necro, all of whom have better CC tools, or get a paladin for root/offtanking.
Want ports? sure, get a druid, but groups don't really need the ability to travel, they usually form up in the dungeon they'll be grouping in.
Want evac? sure, get a druid, but you'd probably be better served getting a bard or enchanter to CC so you won't need to evac.
Source: played a druid on live Kunark - Luclin. They are pretty great at traveling and soloing, but in groups they just don't have any single strong role so they end up being mediocre at several roles. The only time druids are really useful in groups is a) when they can add charm animal DPS or b) when you can't find a single shaman or cleric LFG and you need heals.