Thread: Phinny
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Old 10-07-2015, 09:40 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Duo requires a 55+ Mage and a 59 Necro or another 55+ Mage

Pet #1 needs to be a max HP earth pet guarded in a back corner. Swim into the very top point in the Phinny room and look down at him. You need to watch for him to path out of the center of the room and once it has let the puller know to activate the pull.
Puller needs to summon a pet and guard it at the entrance of Phinnys room. Target a Swirlspine seahorse, then swim to the top of the tube back towards Seahorse Patriarch room. Send your pet to attack the Swirlspine.


Once the pet is sent and dies/aggros, 2 things need to happen at the same time.

Puller - Invis, swim back from patriarch room to entrance. (Alternative is bind at entrance, and gate)
Pet Mage - Once Swirlspines are out of the room, send Mage pet. Once Phinny aggros, spam /pet back to get Phinny into the corner in the back of the room. He will continue casting on the pet, you need to keep spamming back so that Phinny doesn't get engaged out in the middle of the room.

After about 15-20 seconds you can Call of Hero the puller. Once CotH'd the puller needs to summon a max HP pet.

Once Phinny is positioned in a corner both of you just chain summon pets. For mages it is likely better to chain summon level 49 earth pets because 200 mana versus the 300/400 vocarates.

The dangerous part is keeping your first pet alive until you can CotH the puller back so that you have a 2nd pet and making sure to /pet back until Phinny is close to a corner. Failure to do these things will lead to wipes.

Adding a 3rd pet class just makes it safer.

Make sure to alert anyone else in the zone about your intent to pull Swirlspines.